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whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
agreed, but not the point I was making
balatro: oh dear, oh dear. gorgeous.
yandere simulator: you fucking donkey.
Apparently Undertale works this way as well. All of its dialog is one massive switch statement.
I remember reading undertales code is nightmare fuel.
Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.