@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 1 year agoAnother reason for piracy.youtu.bemessage-square76fedilinkarrow-up1542
arrow-up1522external-linkAnother reason for piracy.youtu.be@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 1 year agomessage-square76fedilink
minus-squareAItoothbrushlinkfedilinkEnglish8•1 year agoAhh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.
minus-square@[email protected]linkfedilinkEnglish7•1 year ago650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
minus-square@[email protected]linkfedilinkEnglish2•1 year agoyeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time
minus-square@[email protected]linkfedilinkEnglish1•1 year agoMany games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.
minus-square@[email protected]linkfedilinkEnglish2•1 year agoI used to rock out to Quake II late into the night.
Ahh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.
650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
I know but its still cool af
yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time
Many games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.
I used to rock out to Quake II late into the night.