• @[email protected]
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    31 month ago

    Go play Morrowind and come back and say that it’s a simulationist immersion game again.

    It is now but it’s roots were deep in RPG stats beforehand.

    • @[email protected]
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      1 month ago

      My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).

      Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.

      • @[email protected]
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        21 month ago

        I see where you’re coming from, though when they were using attack rolls to determine hits and was essentially real-time-turns I think I still disagree with your definition. I don’t have a good counter to your point, I just don’t agree on the words used now =P