• @[email protected]
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    414 hours ago

    It seems like the AAA publishers don’t know what to do with that type of mid-budget game that was the staple of the 2000s generation.

    Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.

    • NekuSoul
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      12 minutes ago

      Yup. What’s wild In particular is that they believe that games like Lost Crown have enough of a pull to convince people to use their store/launcher. That’s something that even the big AAA releases struggle with. When you stubbornly try to do that with a mid-sized game, you might as well cancel your entire marketing budget.

    • @[email protected]
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      113 hours ago

      Seriously, I don’t get it. If a project makes its budget back, it’s a success. Maybe it would also be good if they didn’t lay off so many developers between projects; for each project that pays for itself, even if it doesn’t provide dump trucks of profit and value for shareholders, the developers still get the experience of another successful project under their belts and that talent can be nurtured into greater success for future projects.

      • @[email protected]
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        82 hours ago

        It’s sounds like you ate Capt’n Crunch this morning, instead of a heaping bowl of Cap’italism.

        Our system rewards people who would kill babies in order to make 4% more than last quarter. Anything less than “even more profitable than last quarter” is a sin for which there is no penance.

    • @[email protected]
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      194 hours ago

      The vampires working in the monetization and marketing department have to justify their jobs, they will continuously make shit up to milk the cash cow dry

    • @[email protected]
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      94 hours ago

      You don’t understand our entire society is shifting to an even greedier system to push a couple dimes extra at the cost of major quality. The enshittification era is coming or is already here.

      • @[email protected]
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        42 hours ago

        They do understand to a point. The people who were fans of the original Prince of Persia games have carried what has until very recently become something of a lackluster franchise. That they remained fans is important and speaks to the world they came from which wasn’t subscription based.

        Either Ubisoft was hoping that they’d win those fans back with this game (and get new players invested as well), or they were hoping an entire new cohort of gamers from the newer generations would pick this game up (and the newer generations are into micro transactions but also find them to be divisive). That older cohort of gamers really really don’t like micro transactions.

        Just because something bad has arrived doesn’t mean that people will continue to put up with it.

      • luciole (he/him)
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        3 hours ago

        It’s at least a century old problem imho. In the 1950’s clever capitalists where already looking for ways of “Instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary”. I can’t believe how often I’ve had to buy a new fucking toaster. It just keeps getting worst.