• @[email protected]
      link
      fedilink
      English
      196 days ago

      Jindosh’s mansion was peak mechanical map design. A house that changes its architecture a couple of times with the pull of a lever is amazing. Even more so knowing that most of the walls and floors are mechanically sound, like they could be built IRL. It’s unlikely we’ll see something like that again for at least another decade given how poorly AAA developers are doing these days. You can spend hours inspecting every nook and cranny of the place to see how everything just mechanically fits together.

    • @[email protected]
      link
      fedilink
      English
      116 days ago

      Second response about level design which is a HUGE deal for me (my most replayed game is Portal 2 with uh, over 50 replays 🥴), if it goes on sale while I’m playing the first one I’m definitely picking it up. Thanks!

      • @[email protected]
        link
        fedilink
        English
        56 days ago

        You are in for a treat! Would really love to hear what you think of a certain level in dishonored 2 actually, but will probably take a while huh?

        • Coelacanth
          link
          fedilink
          English
          36 days ago

          I’m fairly certain I know which one you’re thinking of but even mentioning the name would give something away.

        • @[email protected]
          link
          fedilink
          English
          26 days ago

          Most likely. I’ve started a new job that takes a lot of my time, and I have other games on the docket, but shoot me a message with some info about the level (no spoilers please!) and I’ll do my best to shoot one back once I’ve completed it!