AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.
this is stupid, there’s SO many indie games using procedural generation which is fucking generative AI. It’s in a shitload of them, from speulunky to Darkest Dungeon 2.
To be fair to the people protesting this isn’t what they’re objecting to. They don’t like tools which were built on theft, which all the major LLMs were. That’s the core issue, along with the fear that artists will be devalued and replaced because of them.
There are many reasons that people dislike gen AI; you can’t be sure that it’s because they dislike how it’s built on theft. Here are three different unrelated reasons to dislike gen AI:
“AI” is just very advanced procedural generation. There’s been games that used image diffusion in the past too, just in a far smaller and limited scale (such as a single creature, like the pokemon with the spinning eyes
To me, what makes the difference is whether or not it’s trained on other people’s shit. The distinction between AI and an algorithm is pretty arbitrary, but I wouldn’t consider, for example, procedural generation via the wave function collapse algorithm to have the same moral implications as selling something using what most people would call AI-generated content.
And if you train an open source model yourself so it can generate content specifically on work you’ve created? Or are you against certain Linux devices too?
I don’t have a problem with games creating their own models trained only on things they created. I believe charging money for anything using assets generated by a model trained on data they didn’t have the rights to should be illegal. If a model is trained on data that they do own the the rights to, but didn’t create, that’s a weird gray area where I think it shouldn’t be illegal to sell its results, but you should have to disclose that you used it.
Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.
Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.
I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different “AI”. The AI of the enemies in this FPS sucks. This kind of stuff, lol
this is stupid, there’s SO many indie games using procedural generation which is fucking generative AI. It’s in a shitload of them, from speulunky to Darkest Dungeon 2.
Procgen is not genAI. It’s not even machine learning.
To be fair to the people protesting this isn’t what they’re objecting to. They don’t like tools which were built on theft, which all the major LLMs were. That’s the core issue, along with the fear that artists will be devalued and replaced because of them.
There are many reasons that people dislike gen AI; you can’t be sure that it’s because they dislike how it’s built on theft. Here are three different unrelated reasons to dislike gen AI:
Procedural generation is generative, but it ain’t AI. It especially has nothing in common with the exploitative practices of genAI training.
It makes decisions.
It generates content.
It doesn’t make decisions, but neither does Gen AI. Not sure if you’re doubly wrong or half right.
But it’s not Gen AI.
By this logic, literally any code is genAI.
Has a branch statement? It makes decisions. Displays something on the screen, even by stdout? Generated content.
As I touched on previously, those aren’t the qualities that make people opposed to AI. But have fun arguing dictionary definitions.
“AI” is just very advanced procedural generation. There’s been games that used image diffusion in the past too, just in a far smaller and limited scale (such as a single creature, like the pokemon with the spinning eyes
To me, what makes the difference is whether or not it’s trained on other people’s shit. The distinction between AI and an algorithm is pretty arbitrary, but I wouldn’t consider, for example, procedural generation via the wave function collapse algorithm to have the same moral implications as selling something using what most people would call AI-generated content.
And if you train an open source model yourself so it can generate content specifically on work you’ve created? Or are you against certain Linux devices too?
I don’t have a problem with games creating their own models trained only on things they created. I believe charging money for anything using assets generated by a model trained on data they didn’t have the rights to should be illegal. If a model is trained on data that they do own the the rights to, but didn’t create, that’s a weird gray area where I think it shouldn’t be illegal to sell its results, but you should have to disclose that you used it.
Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.
Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.
I’m really tired of the shift in what AI means.
Pathfinding can be AI, but not generative AI.
Right, I’m just saying that this has happened before to the definitions of AI.
I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different “AI”. The AI of the enemies in this FPS sucks. This kind of stuff, lol