• @[email protected]
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    124 hours ago

    One of my favourite games used procedural generation to create game “art”, “assets”, and “maps”.

    That could conceivably be called (or enhanced by) ML today, which could conceivably be called AI today.

    But even in modern games, I’m not opposed to mindful usage of AI in games. I don’t understand why you’re trying to speak for everyone (by saying “people”) when you’re talking to someone who doesn’t share your view.

    This is like those stupid “non-GMO” stickers. Yes, GMOs are being abused by Monsanto (and probably other corporations like them). No, that doesn’t mean that GMOs are bad in all cases.

    • @[email protected]
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      522 hours ago

      I think the sort of generative AI referred to is something that trains on data to approximate results, which consumes vast amounts more power.

        • @[email protected]
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          16 hours ago

          Ah, so this kind of tool is allowable, but not another?

          Yes.

          Pretty hypocritical thinking there.

          Not even.

          Different tools with different costs and different outcomes.

          • @[email protected]
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            6 hours ago

            Different tools with different costs and different outcomes.

            Both have replaced human labor, why are bringing up costs? No one’s mentioned that, gotta use fallacies to justify the hypocrisy? The outcomes the same. Use less human labor to make art.

            But sure justify one while decrying the other, hypocrite.

            • @[email protected]
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              26 hours ago

              I never said I cared about labor, I only care about outcomes. You’re the inconsistent one.