• @[email protected]
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    323 hours ago

    Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?

    • @[email protected]
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      622 hours ago

      Not AI but certainly a semirandom function. Then they go through and manually clean it up by hand.

      • @[email protected]
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        26 hours ago

        Ah, so this kind of tool is allowable, but not another? Pretty hypocritical thinking there.

        A tools is a tool, any tool can be abused.

    • @[email protected]
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      223 hours ago

      Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.

      E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.

      Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).

      • @[email protected]
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        221 hours ago

        That’s only for open world maps, many games where the placement of rocks and trees is something that’s subject to miniscule changes for balance reasons.