• The Picard ManeuverOP
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    413 hours ago

    Yes, definitely. It has to be that they’re all using the exact same engines and methods or something.

    • @[email protected]
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      28 hours ago

      It’s everyone using UE-based mocap tools that cause the hyperrealistic-yet-puffy faces, is what I suspect he’s talking about, along with the same photogrammetry tools/libraries.