The Picard Maneuver to [email protected]English • 19 hours agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldmessage-square170fedilinkarrow-up1544
arrow-up1544imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver to [email protected]English • 19 hours agomessage-square170fedilink
minus-square@[email protected]linkfedilinkEnglish10•11 hours agoThat’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
minus-square@[email protected]linkfedilinkEnglish3•10 hours agoI think my real question is what point do we stop trying until researchers make another breakthrough?
minus-square@[email protected]linkfedilinkEnglish2•10 hours agoResearchers can’t make a breakthrough if they don’t try ^^
minus-square@[email protected]linkfedilinkEnglish4•8 hours agoAAA game designers don’t need to be the researchers.
minus-square@[email protected]linkfedilinkEnglish2•7 hours agoGreat, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.
That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
I think my real question is what point do we stop trying until researchers make another breakthrough?
Researchers can’t make a breakthrough if they don’t try ^^
AAA game designers don’t need to be the researchers.
That’s what game engines are for
Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.