@[email protected] to PC [email protected]English • 1 day agoSuicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman gamewww.gamesradar.commessage-square9fedilinkarrow-up1104
arrow-up1104external-linkSuicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman gamewww.gamesradar.com@[email protected] to PC [email protected]English • 1 day agomessage-square9fedilink
minus-squareAgent KaryolinkfedilinkEnglish14•edit-21 day agoStar Citizen perhaps? Although I personally think it’s basically more of an outright scam than a “too big too fail” game.
minus-squaresp3ctr4llinkfedilinkEnglish10•edit-21 day agoStar Citizen is certainly a gigantic ongoing delusion/scam of development hell… But it doesn’t really meet the sort of ‘internal corporate contagion’ criteria, it won’t directly tank non Star Citizen teams or games. While they have contracted out development work at various points… its not a giant conglomerate of different studios working on different projects. If it finally liquidates and goes tits up, it only kills Star Citizen, and maybe Chris has to sell his yacht or w/e. Star Citizen is its own special kind of nonsense.
Star Citizen perhaps?
Although I personally think it’s basically more of an outright scam than a “too big too fail” game.
Star Citizen is certainly a gigantic ongoing delusion/scam of development hell…
But it doesn’t really meet the sort of ‘internal corporate contagion’ criteria, it won’t directly tank non Star Citizen teams or games.
While they have contracted out development work at various points… its not a giant conglomerate of different studios working on different projects.
If it finally liquidates and goes tits up, it only kills Star Citizen, and maybe Chris has to sell his yacht or w/e.
Star Citizen is its own special kind of nonsense.
They’re already getting paid, there is no fail there