• @[email protected]
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    31 year ago

    Complex logical systems for PnP are just boring tbh. It’s always stalling the adventures and encourages tryharding.

    I prefer people just being in the moment with a simplified system.

    • @[email protected]
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      61 year ago

      Maybe some of us like it that way. I didn’t sign up for improv night, I signed up for UTTERLY ANNIHILATING GOBLINS with THE BOYS

      • @[email protected]
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        1 year ago

        I’m also not the biggest improv person, I enjoy it when other people do it tho. And I don’t understand why people see this as an ‘either improv or crunching numbers’ thing. There’s more you can do to have fun with PnP.

        And there’s nothing wrong with destroying them goblins. I just don’t wanna spend the whole night doing it… also relearning the whole combat system every month is a pain. Even more experienced players struggle with that lol.

    • Neato
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      21 year ago

      In that system what does combat look like? You can just narrate that the players hit the monsters with swords. But most people and monsters won’t die in 1 hit. Or if they do, that’s rocket-tag.

      • @[email protected]
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        1 year ago

        I’m not saying you should have no combat system at all. I just think many take too long to learn and are too complex, if flow and a rounded experience is more important to you e.g.

        • @[email protected]
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          11 year ago

          I think you’re right for most groups tbh. My group just happens to enjoy metagaming, rules lawyering etc, with some roleplay mixed in ofc. And since most people play DnD, you only have to learn it once a new edition gets popular.

          • @[email protected]
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            1 year ago

            Totally a group dependend thing, 100% agree. I just sometimes get the feeling that we break the flow too much when crunching the numbers with DnD, and I wish there would be a shortcut.