Rasterization could be simulated in software with some driver trickery, but apparently it has less fp32 performance than the 5090 so it would be significantly slower
Still, a RISC-V based GPU is very weird, normally I hear RISC-V being slower and less power efficient than even a CPU.
I expect it to be bottlenecked by complex brdfs and shaders in actual path tracing workloads, but I guess we’ll see what happens.
Rasterization could be simulated in software with some driver trickery, but apparently it has less fp32 performance than the 5090 so it would be significantly slower
Still, a RISC-V based GPU is very weird, normally I hear RISC-V being slower and less power efficient than even a CPU.
I expect it to be bottlenecked by complex brdfs and shaders in actual path tracing workloads, but I guess we’ll see what happens.