🍹Early to RISA 🧉M to [email protected] • 20 hours agoAnon fixes their gamessh.itjust.worksmessage-square139fedilinkarrow-up1605
arrow-up1605imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉M to [email protected] • 20 hours agomessage-square139fedilink
minus-square@[email protected]linkfedilinkEnglish5•18 hours agoDepth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at. If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
minus-squaresp3ctr4llinkfedilinkEnglish3•11 hours agoYour example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.
Depth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at.
If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
Your example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.