• @[email protected]
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    518 hours ago

    Depth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at.

    If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.

    • sp3ctr4l
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      311 hours ago

      Your example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.