• @[email protected]
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    fedilink
    34 hours ago

    It’s also connected to a performance feature. They can load lower resolution textures for faraway objects. You can do this without the blurring effect of DoF, but it’s less jarring if you can blur it.

    • @[email protected]
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      fedilink
      34 hours ago

      The cost of DoF rendering far outweighs the memory savings of using reduced texture sizes, especially on older hardware where memory would be at a premium