Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
Fair enough! Ultimately, I like the game to reward levelling in general with a reduction in difficulty, so I don’t have to obsess over “levelling well” or “gitting gud”. I don’t usually play Soulsborne games for that very reason.
And yeah, I played Skyrim differently. More “fast and loose”. More casually. I didn’t constantly wonder what skills I could/should/would level. If my levelling got imbalanced, the feat system gave me a gentle nudge towards levelling the skills I actually wanted because “shoot, I have these feat points, and can’t put them into anything but potions. I’m a freaking barbarian. Time to go wreck stuff”
Makes sense, I definitely can’t be bothered with leveling “properly”. I don’t mind choosing different feats or paying casual attention to how I allocate skills gained through experience, but I don’t want to turn an open-world adventure into a detail-oriented spreadsheet journey toward an ultimate ratio, haha
Exactly. Which is why I ended up with over 1000 hours between Skyrim and Fallout playthroughs, and far less than that in all the other games of both series’ combines
I didn’t work any harder building up a skill tree in Morrowind or oblivion then Skyrim, I’m usually just walking around talking to people or looking at the forests instead of thinking about the skills at all. Playstyles.
When you mentioned fallout, do you mean that the newer fallout games were easier for you to navigate the skill tree as well?
Kinda. Fallout 4’s levelling system (and decisions) is dramatically easier than earlier games. I’m a bit rustier, but I early-quit my last New Vegas playthrough over it.