• @[email protected]
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    21 year ago

    You never know what those experiments can lead too. There will be a lot of failures however someone is going to look at the failure and realize what needs to be need to be tweaked.

    • @[email protected]
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      11 year ago

      Good point. And it’s a lot easier to accept ‘failure’ (there could still be something learned in a game that doesn’t quite hit the mark) if the budget isn’t astronomical.

      There are games like FFXV that get quite creative on a big budget. (Not sure if it’s AAA.) I enjoyed that game but some of the novel features bugged me a little bit and they skimped on some important features, I thought. Maybe there’s a better formula for trialling novelty than an all or nothing approach.