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Games were so diverse. Studios had no idea what would work and they just tried different stuff. A lot sucked really bad, but some were incredible.
I mean pc gaming and the indie market has produced more variety than what I recall growing up.
While I do think there were good things about pre-internet gaming, the biggest to me were splitscreen and not being able to look things up (gift and curse, made solving puzzles more rewarding, but janky puzzles could kill a game).
Yeah, okay, I think you’re right. When I talk about games, I often have the big productions in mind. But they are not the best example, I guess.