Baldur’s Gate 3 is currently taking up all the storage space I would give to Bethesda’s sci-fi RPG.

  • ono
    link
    fedilink
    English
    2
    edit-2
    1 year ago

    Texture block compression exists, and some of the available algorithms have fairly little impact on rendered visuals.

    As you noted, asset scaling also exists in various forms, from mip mapping to audio codecs to alternate asset packs. Imagery intended for 4k and 8k displays is wasteful for people gaming in 1080p, let alone 720p.

    The techniques required to cut down on bloat are well known. Some games just aren’t using them, or aren’t using them effectively. There’s definitely room for improvement here.