• @[email protected]
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    10 months ago

    Why do you think Bethesda is so supportive of the mod scene?

    It’s a job application.

    A few folks who worked on Skyrim worked on Oblivion mods.

    Folks who worked on Fallout made Skyrim mods.

    Id software (Doom) also hired modders.

    • @[email protected]
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      1610 months ago

      Everyone hires modders. Bioware has been hiring them since 2005. Mods are basically a portfolio.

    • @[email protected]
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      1310 months ago

      At a recent talk at Exilecon, one of the creators of Diablo 1 and 2 said that the best thing you can do to get into the game industry is to mod, the first thing they look at is modding experience.

    • @[email protected]
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      1210 months ago

      Not just a job application, it’s basically also free training and familiarity as well.

    • @[email protected]
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      10 months ago

      Why do you think Bethesda is so supportive of the mod scene?

      Because it creates content for their game without them having to spend money.

      • @[email protected]
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        510 months ago

        Think of more of a platform being sold. I can’t think of any other studio that openly embraces the modding community like Bethesda does.

    • Captain Aggravated
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      310 months ago

      No, that’s why I think Valve is so supportive of the mod scene. Team Fortress and Counter Strike among others started out as mods that the studio hired.

      • @[email protected]
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        1910 months ago

        The only mods that Bethesda has ever gone after are those that re-use audio from other games. It’s a licensing thing. They’ve been basically a top 5 company in terms of supporting mods in general. Hate their formula if you like, but they don’t threaten original modders with legal action.