Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.

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    1 year ago

    A few cents of 0 downloads is $0 lolololololol

    Also, I don’t expect a unilateral and very one-sided payment and service contract modification is going to stand up in court.