Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
Good reason to just use godot
Had been looking at it for awhile. Installed it this morning.
Even supports C#.
Removed by mod
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Removed by mod
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.