Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

  • @[email protected]
    link
    fedilink
    English
    181 year ago

    Plus on top of all the other subscription fees.

    it’s not even really about the money, even if it will fuck the devs and ruin projects and lives, but the breach of trust and a mark that more shit is probably on it’s way if this goes through. Unity owns a ecosystem that many people depend on and now they really start squeezing. It’s not right.

    This is why things that act as commons should be either nationalised or replaced with free software.

    • ???
      link
      fedilink
      English
      61 year ago

      I agree. This dipping of fingers into the pockets of devs errodes trust.

    • @[email protected]
      link
      fedilink
      English
      2
      edit-2
      1 year ago

      Plus on top of all the other subscription fees

      False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.

      The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.

      Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.

      • @[email protected]
        link
        fedilink
        English
        21 year ago

        Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.

        The difference between that and Unity that with Unreal it’s predictable.