Picture taken from their Twitter

  • @[email protected]
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    5510 months ago

    Many many hours is a massive understatement.

    Thousands and thousands of hours is more appropriate

    • @[email protected]
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      410 months ago

      I don’t know how you could change the engine without rewriting the entire thing basically from scratch.

      • @[email protected]
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        10 months ago

        It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier