• @[email protected]
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    -131 year ago

    “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” - https://blog.unity.com/news/plan-pricing-and-packaging-updates

    • @[email protected]
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      1 year ago

      Here’s the FIRST sentence of your link

      Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

      Here’s the details of how the plan will work a few paragraphs down, again from your link

      Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install (see the table below).

      If that wasn’t clear enough, here’s the pricing table. Notice what it refers to? Hint: It’s not downloads

        • @[email protected]
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          111 year ago

          Source that’s not you pulling it out of your ass? Because your own link disagrees with you

          • @[email protected]
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            -101 year ago

            It says so right there. The license is based on installs which will be tracked via downloads:

            "We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user.