• @[email protected]
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    841 year ago

    This seems to be a case of start with a horrible plan that they know will make everyone angry only to roll it back to a plan that still sucks but isn’t quite as bad to try to reduce the sting. The thing is, I don’t think their customers are that stupid.

    • @[email protected]
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      351 year ago

      They underestimate their customers. They keep forgetting they’re business to business, not business to customer.

      Developers are other businesses, even if they’re a business with an employee of one, although often they are small but not tiny teams. The relationship that they have with unity is a business relationship and it can end at any time should that relationship cease to be productive, for we don’t have random undying loyalty to one platform, that wouldn’t be financially sensible.

      • @[email protected]
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        21 year ago

        Good luck porting over a 10 year old game you released on Unity to some other engine in such a way that your overall costs are lower than just sticking with it and eating the fees.

        • @[email protected]
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          31 year ago

          For a 10-year-old game I probably wouldn’t (unless it was Minecraft level popular) but for a 1-year-old game I might, and for a game I haven’t developed yet I definitely will.

          If the game is old not being played that much anymore then the fees probably are not going to hit me that much but if it’s old and popular it’ll be a big financial hit.

    • phillaholic
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      91 year ago

      I hear this accusation a lot, but how many times does it work out for the company? Maybe the second plan doesn’t get any press and that’s proving your point?

      • @[email protected]
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        241 year ago

        Worked with reddit when they hired Ellen Pao as a scape goat to implement harse changes then they rolled it back after to what they wanted

        • phillaholic
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          21 year ago

          I don’t remember what they were trying to change, what they ended up concluding with and what it was like originally.

            • phillaholic
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              31 year ago

              Maybe? I don’t recall ever doing anything about it back then. I stopped using it now because I can’t use Apollo and interacting with Reddit on mobile now sucks.

      • @[email protected]
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        51 year ago

        People keep comparing this to how WotC had to give up more gorund than they started with after announcing their DnD bullshit. As someone who plays Magic I can tell you they do and get away with stuff like that multiple times a year and the DnD thing was a rare exception of people holding them to account. They’ve shown no signs of having changed things either.

        Businesses who act like this know that in the long run they get very slightly more profit out of it than they lose from the times people stand up to them.

      • @[email protected]
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        11 year ago

        Oh, I don’t think it often works out. But a business person can make the data show what they want to do while ignoring what is likely to happen.