Archive link: https://archive.ph/Ys676

Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.

No game with less than $1 million in trailing 12-month revenue will be subject to the fee.

The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.

For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.

  • @thepianistfroggollum
    link
    English
    21 year ago

    It’s not inherently a bad thing. If you’re making $1m /y in revenue, you can afford to pay licensing fees.

    • @[email protected]
      link
      fedilink
      English
      71 year ago

      If you’re making a mil a year in revenue there’s a good chance your profit margin is tiny and licensing fees could obliterate it.