@[email protected] to [email protected]English • edit-21 year agoUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.commessage-square96fedilinkarrow-up1622file-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up1589external-linkUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.com@[email protected] to [email protected]English • edit-21 year agomessage-square96fedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
minus-squareLev_AstovlinkfedilinkEnglish8•1 year agoI won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
minus-square@[email protected]linkfedilinkEnglish6•1 year agoEven that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.
I won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
Even that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.