stopthatgirl7 to [email protected] • 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.commessage-square274fedilinkarrow-up1749arrow-down128file-textcross-posted to: [email protected][email protected]
arrow-up1721arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to [email protected] • 1 year agomessage-square274fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squarenetburnrlinkfedilinkEnglish22•1 year agoFirst time I logged into the corvette and looked down the ship, it completely changed the game. Just wish headsets weren’t so heavy.
minus-square@[email protected]linkfedilinkEnglish8•1 year agoI put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
minus-square@[email protected]linkfedilinkEnglish2•1 year agoYeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
minus-squarenetburnrlinkfedilinkEnglish2•1 year agoI have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall
First time I logged into the corvette and looked down the ship, it completely changed the game.
Just wish headsets weren’t so heavy.
I put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
Yeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
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I have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall