Why virtual reality makes a lot of us sick, and what we can do about it.

  • @[email protected]
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    221 year ago

    its an issue of refresh rate tbh.

    I went from vr at 90fps/90hz to 144fps/144hz and i went from motion sick to acceptable.

    • @[email protected]
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      101 year ago

      That’s a factor but there’s many and they can vary from person to person. For some the lens type is an issue, for some people it’s simply inability to get it to fit your face properly.

    • @[email protected]
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      21 year ago

      For me it’s the way the motion trackers map head movements, somewhat depends on how it’s implemented in the game, but there’s a way I can move my head that will give me instant nausea in any VR game. I’m not predisposed to motion sickness either, fine on rollercoasters etc.