• @[email protected]
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    1 year ago

    They tried but I wouldn’t describe it as trying hard.

    Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.

      • @[email protected]
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        1 year ago

        Did Valve do anything after initial Steam and Source game ports? Steam client is in dire condition since forever and it’s been years since Catalina dropped support for 32-bit. If they provided 64-bit binaries their games would still be running through Rosetta2 on ARM Macs.

        It’s also reasonable to expect that at least Steam client would get ARM update 3 years after first M1 Macs even if they didn’t support their games anymore since Valve makes money predominantly on their cut of sales.

          • @[email protected]
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            -31 year ago

            Not sure what you’re getting at, there are Mac games released all the time on Steam and Valve keeps getting their cut. The bare minimum anyone expects is that Steam itself gets ported to ARM because it’s a web browser and those do horrendously when ran through Rosetta.

            ARM Macs can still play 64-bit Intel games of which there is significant back catalogue and new games are released with ARM binaries even on Steam.

              • @[email protected]
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                01 year ago

                I’m expecting Valve to keep Steam operational since I own plenty of Mac games there. Valve doesn’t require anything from Apple to deliver a working storefront.

                  • @[email protected]
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                    1 year ago

                    So you’re expecting valve to put in the time to maintain compatibility with a platform that drops support for old APIs and refuses to adopt new mainstream ones?

                    Yes, that’s where 30% cut should go.