• @[email protected]
      link
      fedilink
      29 months ago

      I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?

      • @[email protected]
        link
        fedilink
        18 months ago

        It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.

      • @[email protected]
        link
        fedilink
        28 months ago

        Well not because its not competitively viable. It’s just not meta right now, and it probably won’t be for a while because there’s a gentleman’s agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.

        In regular matchmaking it’s not too uncommon to see.

        Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they’ve only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.

        There’s one weapon in CS that’s not viable, and it’s the m249. All the other ones can be used competitively.

        • @[email protected]
          link
          fedilink
          18 months ago

          Yeah I know, I was being a bit obtuse on propose. CS is pretty much gold standard of a value generating non-p2w successful competitive game.

          However it does have some weapons that are considered non viable in comparative unless the balance changes or the meta does (krieg Fi).

          It’s just impossible to make a game that has a choice of strategies, in which every choice is as competitive as the other.