@[email protected]M to [email protected]English • 11 months agoAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.commessage-square44fedilinkarrow-up1317
arrow-up1309external-linkAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.com@[email protected]M to [email protected]English • 11 months agomessage-square44fedilink
minus-square@[email protected]linkfedilinkEnglish2•11 months agoI feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
minus-squareBolexForSouplinkfedilink0•11 months agoExactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.
I feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
Exactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.