I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.

  • @[email protected]
    link
    fedilink
    English
    31 year ago

    Yeah, also a way to skip certain missions in older GTA games. I usually play games on easy because I have a low tolerance for frustration. Hence, I tend to avoid souls-likes, etc, although I would love to play them.

    • @[email protected]
      link
      fedilink
      English
      71 year ago

      My reasoning is that I already have a job, and I need my games to feel like fun, not work. I want a challenge, not a slog.

      • SSTF
        link
        fedilink
        English
        11 year ago

        People always complain about this because they blocked out the trauma of the RC plane missions. Those were 1000x worse.

    • SSTF
      link
      fedilink
      English
      21 year ago

      I think there is a wide difference between soulslikes and GTA. The most obvious being that soulslikes are understood to be difficult, while GTA difficulty spikes are almost random and tend to be a result of poor design.

      In something like GTA there shouldn’t be a need to skip story critical missions, because those mission should be ironed out. The really frustrating missions either need to be reworked or pushed into optional side missions.