I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.
The problem is that, using this analogy, when someone who hates getting choked says they don’t want to try Brazilian Jiu-jitsu, a bunch of bjj fans come around telling them how awesome it is… And when the person says “that’s cool, but I just don’t like getting choked” they get told that’s the point of bjj, it’s awesome to get choked out…
Again, it’s fine if the devs want to make the game not have those options, but they also have to understand there are people that will not buy them or play them because of it. Fans of those games also need to understand that there will be people that hate those games only because of that reason. No amount of telling them “but that’s what makes it great though” is going to change their opinion.
Everytime someone says “I stay away from souls-like games because I just don’t like to play a game that is so difficult”, there will be someone replying either telling them off or trying to convince them they are wrong. We literally aren’t buying the game then complaining about it, we are explaining why we won’t buy those games.
You do realize that your “problem” is entirely irrelevant in the context of this thread? The comment first mentioning Souls games literally says they’ve bought the game and they want it to be easier. That is not an explanation why they wouldn’t buy the game, it’s a complaint that the game they’ve bought doesn’t cater to their needs. The problem you’ve described doesn’t exist here so there’s no problem with the analogy either.