Flying Squid to [email protected]English • 11 months agoSpace is 2D, right?lemmy.worldmessage-square51fedilinkarrow-up1458
arrow-up1443imageSpace is 2D, right?lemmy.worldFlying Squid to [email protected]English • 11 months agomessage-square51fedilink
minus-square@[email protected]linkfedilinkEnglish4•11 months agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob BoslinkfedilinkEnglish3•11 months agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-square@[email protected]linkfedilinkEnglish1•11 months agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.