Flying Squid to [email protected]English • 1 year agoSpace is 2D, right?lemmy.worldmessage-square51fedilinkarrow-up1458
arrow-up1443imageSpace is 2D, right?lemmy.worldFlying Squid to [email protected]English • 1 year agomessage-square51fedilink
minus-square@[email protected]linkfedilinkEnglish4•1 year agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob BoslinkfedilinkEnglish3•1 year agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-square@[email protected]linkfedilinkEnglish1•1 year agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.