• @SuperSecretThrowaway
    link
    English
    501 year ago

    Without reading the article:

    • High resolution textures
    • large maps
    • audio
    • Internet cache
    • shaders
    • code left for debugging and data collection
    • @[email protected]
      link
      fedilink
      English
      211 year ago

      All of those are in good faith. A part of it is in bad faith as well though. Studios forgoing or at least deprioritizing optimalisation. Why waste weeks on Q&A when you can just yawn and tell consumers to upgrade if it doesn’t affect your bottom line?

      Case in point: COD MWIII All of the internet is (rightly) shitting on it but Activision won’t care because they’ll likely still sell several million copies. What incentive does that give them to NOT fire entire Q&A departments and pocket those cost savings on top of the profits?

      • @[email protected]
        link
        fedilink
        English
        01 year ago

        QA what? You can’t QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!

          • @[email protected]
            link
            fedilink
            English
            1
            edit-2
            1 year ago

            They are collages, meaning that each PSD file contains multiple super high res photos. But the end result is just 7 huge pictures on the wall.

            As for the final pixel size, I don’t remember now, but they’re over 100mpx of 32 bit per channel of image data (that’s 16 bytes per each pixel instead of regular 4).

    • Doug [he/him]
      link
      fedilink
      English
      51 year ago

      And readily available resources. No need to put effort into space saving tricks when space is so easy to come by

        • Doug [he/him]
          link
          fedilink
          English
          21 year ago

          Nah, portable devices use portable storage. The space available in microSD is nuts

          • @[email protected]
            link
            fedilink
            English
            11 year ago

            If by nuts you mean, a very modest low single digit terabyte range. Which, according to the game sizes cited in the article could only hold around 6-10 games per terabyte. Given the way games tend to disappear from online sources over time, that doesn’t seem like enough space to me to really keep all those digital purchases. I guess if most of them will become abandonware eventually anyway when the companies shut down their servers, it hardly matters.

            • Doug [he/him]
              link
              fedilink
              English
              11 year ago

              Yes, that’s nuts. I used to be very happy to have less than one and a half megs on something wider than a deck of cards. Now you’re talking about terabytes on something the size of a pinky fingernail. I could store a half dozen in a pocket in my wallet without noticing them. That’s a lot of storage.

              For the record, only 6-10 games is also about 5-10 games more than I could store on one of those floppies, and if it was one it was an old game. It’d be akin to putting Halo: CE (not remastered or anything, original) on a micro SD.

              So, yeah, storage is plentiful and readily available.

              • @[email protected]
                link
                fedilink
                English
                11 year ago

                Yeah, I remember. My favorite DOS game was Scorched Earth, which fit on a high density 1.44MB floppy disk. But that was the point of the article. Space used to be at a premium and a terabyte used to feel like more space than I’d ever need. Now a terabyte is only just enough for portable devices because the cost of extra capacity was increasing so fast and development of space saving tech seemed like a waste of time, but that trend of increasing capacity and decreasing cost has significantly plateaued (as shown by the graph in the article).

    • @[email protected]
      link
      fedilink
      English
      0
      edit-2
      1 year ago

      Gamers: “we want photorealistic 3D graphics in 4K resolution!”

      Also gamers: “why do games take up so much space these days?”