yet they’re still priced and treated culturally like luxury toys

    • silly goose meekah
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      31 year ago

      I have VR and I don’t see how that would ever reach mass adoption. I think it will forever be a toy for people interested in techy stuff, and only be a tool for very specific jobs.

      It’s just not really useful in any meaningful way to most people. Why would I replace a regular monitor with VR if all I do is organize spreadsheets and write emails?

      • @Case
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        11 year ago

        I’ve got the hardware to use VR on my gaming rig.

        But between the entry cost for the actual VR equipment, and the sheer lack of games that look interesting I don’t see the point in it.

        Then again, the lack of games that look interesting isn’t just a VR problem - to me at least.

        Repeating patterns of slight upgrades to visuals, mechanics I grew bored of a decade ago, etc.

        I used to rip on Madden/FIFA/Sports games in general for that crap, but it seems to be the trend.

        That being said, I’ve felt jaded about games since I was a teen, and that was a long time ago, but there was always something to keep my attention.

        Don’t really have any other majornhobbies though, so I’m at a bit of an impasse on that subject. I do spend more time with my wife though, lol.

    • danque
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      11 year ago

      Rockid, Xreal and RayNeo watching closely.