• @[email protected]
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    51 year ago

    I think the lack of distinct culture, in the way of little world building touches, was one of the drawbacks. The main one for me was the recycling of the same 20 buildings in the procedural world generation, down to the the three mines outside the entrance and the dead scientist halfway up the stairs. But I think that is where modders can help the game, by doing a sims settlement style mod where people can create their own variations and new buildings and insert them into the world generator. They’ll probably get rid of the map limits and add a truck or motorbike within a month too.

    • @[email protected]
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      1 year ago

      I don’t get it, I spend like +40 hours in the game and didn’t touch the randomly generated content even once.

      Why is it an argument when it should be obvious that it is end-game stuff?

      • VR20X6
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        31 year ago

        Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets.

        It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they’ll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool.

        • @[email protected]
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          31 year ago

          I didn’t really have that expectation. I knew most of the worlds would be mostly empty. But every bounty location, for example, was one of those twenty buildings and they could have at least put in some light variations. I thoroughly enjoyed the game, and as you said, I’m just waiting for the Creation Kit and mods to get back into it.

          • VR20X6
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            21 year ago

            Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot.

            I’m similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff.