• @[email protected]
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    987 months ago

    It depends on how hard you push the envelope. The closer you get to doing something no one has ever done before, the more likely you are to be in your own.

    Of course, any time you’re doing something no one has ever done before, it’s prudent to consider whether you should.

    • @[email protected]
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      7 months ago

      Lol this applies to so many things. Maybe there’s some prestige to doing something for the first time, but really there were probably a dozen people that contemplated it and decided against it for good reasons.

    • @[email protected]
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      187 months ago

      Of course, any time you’re doing something no one has ever done before, it’s prudent to consider whether you should.

      As a pentester I approve this message

    • @[email protected]
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      97 months ago

      I still have to look up basic things even when I’m doing that, sadly.

      Things like “how do I reverse an array?” Will always be in my Google history because I can’t remember “.reverse” exists.

      Could I reimplement “.reverse” or just read the docs for an array? Yes. Will I? Never.

      • @[email protected]
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        37 months ago

        I feel you, my problem is that I switch between languages too much. I’m learning rust right now as a hobby, but I’m technically a frontend dev with years of experience in angular and react, and a couple months ago I have been put on a legacy rails project, which we’re rewriting for Angular x Java stack (thankfully my roommate is a Java backend dev, he’s been a lot of help) and on top of this I maintain my Cyberpunk 2077 mods written in lua, c++ and redscript (swift-like).

        Send help.

        • @[email protected]
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          7 months ago

          How do I do thing that I do every day, but in this language I’m using today

          Modding is definitely a nightmare though. One day I’m writing the latest python. The next I’m looking at some C library that was published half a decade before I was born and is for some reason deep in the bowels of the game engine I’m modding