Semantics I guess. I see your point and don’t see a problem with a DM running things that way, but I don’t think there’s a problem with letting the players enjoy the idea of a critical success on their roll while keeping things functionally the same so as not to break the game.
Thats not a critical success. You are describing a normal DM response to a high roll.
If its a crit success, they succeed in their attempted goal
Semantics I guess. I see your point and don’t see a problem with a DM running things that way, but I don’t think there’s a problem with letting the players enjoy the idea of a critical success on their roll while keeping things functionally the same so as not to break the game.