• DebatableRaccoon
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    11 year ago

    Not to mention there seems to be a not insubstantial amount of reused assets from all of those additions.

    • @[email protected]
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      21 year ago

      Sure, but asset reuse is not about laziness. It’s about prioritizing. If it ain’t broke, don’t waste your time fixing it.

      • DebatableRaccoon
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        11 year ago

        True. It’s just after all this time between releases, I don’t know, I was just expecting better. For anyone who has been foaming at the mouth over Online, this one’s been a decade in the making. Or however long since they decided to not bother with singleplayer content additions.

        • @[email protected]
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          11 year ago

          Everyone playing the newest Call of Duty has been foaming at the mouth for something new as well. Buying the newest game is not going to manifest something new. In fact, quite the opposite. If more of the same generates them more money with less cost, they will 100% do that.

    • @[email protected]
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      11 year ago

      “Standing on the shoulders of giants” is a saying in science. We build on the work that came before.

      Same with Rockstar. Go back and play GTA III, Vice City, and San Andreas.

      You really feel how these were built on the same engine/platform and how each game kinda just feels like the game they made while making the other game. If you look at the timelines San Andreas came quickly after Vice City (by modern standards at least). Imagine if they didn’t upgrade and reuse assets? If everything was to be built from scratch.

      • DebatableRaccoon
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        21 year ago

        True but those games came out at a time when they were releasing a game every year or so and there were often still reworks to most of the assets they reused. This is a game that’s coming after a decade of money grubbing. They aren’t a plucky little upstart anymore.