• Computerchairgeneral
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    991 year ago

    Well, that’s not a good sign for Starfield’s modding future. Honestly, it feels like post-Skyrim Bethesda just assumes their games will have a robust modding community. Except that for a game to garner that kind of community it has to be, you know, good. Maybe Bethesda hopes paid modding will be the carrot that brings modders to Starfield, but even if that becomes the standard I don’t expect many people will want to make mods for a game they don’t even enjoy playing.

    • @Case
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      171 year ago

      You’re not necesarrily wrong, but modders currently have a more difficult time than with Skyrim.

      As far as I’m aware, modding tools from Bethesda haven’t been released yet, kinda limiting what people can do.

      Not that it can’t be done, its just more difficult and time consuming than using producer built tools. People were modding games before any one put out tools for that purpose. Notepad and a hex editor can get you a long way if you know what you’re doing, at least back then.

      I guess I should say this is from the perspective of a PC gamer, primarily. I’ve used consoles in the past, sure, but my last console was an Xbox 360 and before that a PS2.

      • @[email protected]
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        31 year ago

        I never thought I would read that someone else had the same last consoles as me, feels good to not be alone there. I recently got a ps3 for the first time about a year ago solely to get the MGS collection and play through MGS4 since it wasn’t available anywhere else. Also some gundam games but I haven’t gotten around to getting those.

    • @[email protected]
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      61 year ago

      Given that they’ve recently tried to bring back paid mods, I wouldn’t be surprised. I booted up Skyrim last night to see the new store and my god. They REALLY try to push credits on you.

      • @[email protected]
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        91 year ago

        This bullshit all started with horse armor in Oblivion and sure enough…fucking horse armor in the Skyrim store too. I love playing Fallout and Skyrim with mods but no way am I giving Bethesda more money for them

      • lemmyvore
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        241 year ago

        I don’t think it has to be good (to attract modders). I think it has to be inspiring. And that it most certainly isn’t.

        • @[email protected]
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          91 year ago

          Yeah, I didn’t particularly enjoy base fallout 4, but I could see a lot of potential there. It felt like “if only I could change these things, then it will be good”.

          • @[email protected]
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            71 year ago

            This is why I can still play Fallout 4 heavily modded and have a lot of fun. Because the core gameplay is really good. It just needed more quest variety and RPG elements.

            Starfield is wrong on a fundamental level. Exploration is a HUGE problem in Starfield and frankly with how they implemented it there’s not much you can do to fix it. However, land rovers would be a great step.

          • @[email protected]
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            61 year ago

            Modding FO4 is a must, and honestly adding in lighting fixes and better bullet acoustics changes the game so much with those two things. It needs a lot more but I’ve always felt those mods are so needed to make it engaging on a vanilla level.

    • @[email protected]
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      1 year ago

      Eh, I think time will tell.

      Even if Starfield isn’t a hit right out of the gate, it’s possible it will develop a small but dedicated community that will keep it alive. They could show us some cool stuff in a few years.

      To be honest though, I’ve never really cared for modding.

      • Throwaway
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        -21 year ago

        Well maybe? Theres a lot of games with tiny mod scenes, but Bethesda was probably hoping for more than what Monster Hunter World got.