Funny that you claim deeper insight into Source2 than Valve.
Source2 was first developed for Dota. It’s way more likely that its limitations are because it was never developed as a complete allrounder, not because some minor bits and pieces like flickering pattern were developed in the 1990s because that’s also where Unreal Engine was first developed.
And why wouldn’t I be? The person who claimed that Source2 was basically Quake1 at its core had two bits of “proof”, the Valve wiki that refers to “some residual Quake code” and light flickering pattern. That’s it. Suddenly it’s just “semantics”. Yeah, right. Valve developers referred to CS2 as a completely new engine. That’s not semantics, that’s not splitting hairs, that’s straight of Valve’s mouth.
Funny that you claim deeper insight into Source2 than Valve.
Source2 was first developed for Dota. It’s way more likely that its limitations are because it was never developed as a complete allrounder, not because some minor bits and pieces like flickering pattern were developed in the 1990s because that’s also where Unreal Engine was first developed.
I’m in awe of how confident you are.
And why wouldn’t I be? The person who claimed that Source2 was basically Quake1 at its core had two bits of “proof”, the Valve wiki that refers to “some residual Quake code” and light flickering pattern. That’s it. Suddenly it’s just “semantics”. Yeah, right. Valve developers referred to CS2 as a completely new engine. That’s not semantics, that’s not splitting hairs, that’s straight of Valve’s mouth.