The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.

  • @[email protected]
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    1 year ago

    I have been for over 20 years actually! What do I get for winning the bet?

    Edit:

    One of our games we actually ended up supporting a form of piracy. A huge amount of our user base ended up using cheat tools to play our game which meant that they could get things that they would normally have to purchase with premium currency. Instead of banning them, we were careful to not break their cheat tools and I even had to debug why their cheat tool stopped working after a release.

    • @[email protected]
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      1 year ago

      How did your employer pay your salaries? Or did your money perhaps came from those people who actually do pay for in-game currency in your games?