The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.
The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.
What ever they can find someone to pay for. I my self pay or use legally free software for my work. I just do t think that if someone pirates a copy of adobe cs it’s equivalent to theft of a physical good. Completely ok in my book for private use a bit shady for commercial use - but adobe subscription model is shady in my book anyway.
So…say you like to use Sublime Text. And you pay for a premium license. How do you know the person you paid is the person who wrote Sublime Text?
In fact, let’s suppose one day you go online and it seems there are hundreds of excellent open source IDEs, all of which look a lot like Sublime Text, with different names. Who deserves the credit? It could be theorized that each of the authors you’re looking at DID pay for their initial copy; and since software is free to use in any way you like, it’s free to sell its use, right?
The above is not a problem in our world where the code of the application in question is the intellectual property of its original author - that even when he makes it open source, he retains the rights to put a donation/premium button in the help menu.
I’d still like a direct answer; what goods can most normal people produce on a computer that, absent intellectual property laws, they could still commonly sell? I’d also question what would be the path for highly niche specializations where, currently their work sells for high prices due to the constrain on supply. If everyone worked off of a FOSS donation model, they likely would not have so many four-digit donators.
Dude are you really that dense? I say that digital goods are not the same as physical goods and the concept of ownership or theft which applies to physical goods does not apply in the same way to non physical goods. Humans created different frameworks to be able to make money and integrate non material goods into economy. But that does not change the nature of things: unlimited number of people can have the same thought at the same time in different physical locations - that is not possible with physical objects; if someone copies an digital objects it’s still there for others to use, not so much if someone steals an objects.
If we are talking about copyright infringement, sure - but don’t equate copyright infringement to theft. And we can talk about use of immaterial goods, but no-one really owns them. Again - you can not own an idea, even if you create a legal framework that pretends that it’s possible - at any given time at any given place someone can come up with the same idea even as complex as say - periodic system of elements.
That’s a lot of words. So, what’s the answer to the question?
If copying is an action open to everyone, what can a person create on a computer, that they could expect other people to pay them for? What could they make that doesn’t have equal value simply to copy, than to buy from its creator?
If you not interested in my opinion feel free to leave at any point.
Quite simple because you value the works of others? If you want for example a specific art piece from a specific artist you commission it from that artist. We also don’t need to have a theoretical debate about it - since steam exist. You can have most games pirated or get them even cheaper (than on stem) from grey key market - but if one makes a convenient affordable (localized cost for example )distribution options, people will pay for things they use - because most people actually think that it’s the right thing to do (as long as they can afford it). No everyone is an asshole, most people are actually not.