@[email protected]M to [email protected]English • 1 year agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.commessage-square68fedilinkarrow-up1132cross-posted to: [email protected]
arrow-up1125external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.com@[email protected]M to [email protected]English • 1 year agomessage-square68fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish25•1 year agoRE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
minus-square@[email protected]linkfedilinkEnglish8•1 year agoYeah, a lot of games do it under the hood without anyone even noticing.
minus-square@[email protected]linkfedilinkEnglish5•1 year agoAnd some spell it out and make it a main feature, like Rimworld and its “storytellers”. They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they’re not Randy, anyway.
minus-square@[email protected]linkfedilinkEnglish2•1 year agoHaving Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
minus-square@[email protected]linkfedilinkEnglish2•1 year agoI don’t disagree. Not much of a Randy player myself, but I see the point.
RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
Yeah, a lot of games do it under the hood without anyone even noticing.
And some spell it out and make it a main feature, like Rimworld and its “storytellers”.
They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they’re not Randy, anyway.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
I don’t disagree. Not much of a Randy player myself, but I see the point.