• @[email protected]
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    111 year ago

    What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.

    • Drusas
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      61 year ago

      Don’t Starve is probably the supreme example of this. It’s great. You can adjust difficulty in specific areas.

    • @[email protected]
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      31 year ago

      I think there are toggles for that in the first Spider-Man as well. It’s there in the System Shock remake, too, as well as (I think) Jedi: Survivor.