@[email protected]M to [email protected]English • 1 year agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.commessage-square68fedilinkarrow-up1132cross-posted to: [email protected]
arrow-up1125external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.com@[email protected]M to [email protected]English • 1 year agomessage-square68fedilinkcross-posted to: [email protected]
minus-squareKbin_space_programlinkfedilink9•1 year agoOne of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.
minus-squareEchlinkfedilinkEnglish-5•1 year agoOk? I’m not saying it didn’t exist, just that I wasn’t aware of it.
minus-squareMrScottyTaylinkfedilinkEnglish8•1 year agoHe’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.
minus-squareKbin_space_programlinkfedilink5•1 year agoAll good, just explaining briefly what it did and what valve called it.
minus-squareEchlinkfedilinkEnglish1•1 year agoGotcha. I got the jist of it, but thanks for the additional info.
One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.
Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.
He’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.
All good, just explaining briefly what it did and what valve called it.
Gotcha. I got the jist of it, but thanks for the additional info.