• @[email protected]
    link
    fedilink
    English
    21
    edit-2
    11 months ago

    I might have a one sided perspective because I play mostly roguelites. To me that sounds like a horrible idea. When playing a game, I want to get good enough to beat one difficulty and then move on to the next. For that I need to be able to choose the difficulty myself. If the difficulty constantly changes without the players control it becomes impossible to get acquainted to a certain difficulty and even worse, there is no more challenge because whenever you encounter a challenging part of the game the game will just turn down the difficulty, instead of the player having to improve. What is even the point of “beating” such a game then? The people who come up with nonsense like this obviously don´t play games themselves and don´t understand at all what gaming is about.

    • tmyakal
      link
      fedilink
      English
      1411 months ago

      There’s also a huge risk of this being misapplied. I remember way back in PS2 days, I was struggling with a jumping puzzle in the original God of War so much so that the game jumped in with a prompt offering to turn down difficulty. But turning down the difficulty in God of War reduces combat difficulty, nothing to do with the huge friggin’ hole I kept falling into from mis-timing jumps.

      Honestly, every game I’ve played that offers scaling difficulty based on performance has been because I sucked at the platforming parts that they couldn’t make easier with a setting. Maybe it’s a hint that I should stop playing platformers.

        • @[email protected]
          link
          fedilink
          English
          911 months ago

          It’s worse with this particular case because the patent is for cross-gaming. You suck at competitive Street Fighter? The next turn-based JRPG difficulty goes down.

            • @[email protected]
              link
              fedilink
              English
              8
              edit-2
              11 months ago

              Trying to find ways to make something patentable that otherwise wouldn’t be.

              They don’t actually have to implement the cross-game side of things because they got a patent that covers “same or different game”, and they can now carefully patent-bully over an unpatentable feature because nobody can afford to fight Sony in a lawsuit.

              Edit: And I say carefully, because I cannot imagine a lawsuit about that patent being successful if properly defended unless the app in question builds the exact same behavior, which nobody is going to do because it’s stupid.

              Gotta love patent law. I work at a company who got a (defensibly valid IMO) patent recently. There was so much silly red tape and complication that our final patent looked unpatentable to an outside observer like myself, but was approved by the Patent Office. Unlike the original feature that was far more straightforward and innovative, but that the Patent Reviewer didn’t really like because he thought some random unrelated product was “prior art”.

                • @[email protected]
                  link
                  fedilink
                  English
                  511 months ago

                  And if I recall, that “prior art” was something very much like “list of student names in a database with various metadata like phone number or email address, rendered on a webpage”. My first reaction to their objection was “wait, that is absolutely unpatentable…right?”

    • @[email protected]
      link
      fedilink
      English
      411 months ago

      My biggest hate to any non-interactive difficulty is that players change.

      What if I take a 1-year break? I haven’t gone back to playing Go because I have a ranking I know I can’t maintain, and do not want to play games where I’m giving handicaps to people who I won’t be able to beat on an even level.

      But yes, there’s also “different things are harder to different people”

      • Vardøgor
        link
        fedilink
        English
        511 months ago

        CS:Go? fwiw, your rank resets after not playing a while, so you might not feel that way if you hop back in

        • @[email protected]
          link
          fedilink
          English
          411 months ago

          No, sorry. The board game Go. I used to play fairly heavily in long games on OGS and got to a fairly good (not if you ask anyone actually good) rank. Then I took a break and tried to play some real-time games and I’m so many ranks weaker than my profile it’s not even funny.

          • Vardøgor
            link
            fedilink
            English
            111 months ago

            ohh 😂 yeah that’s fair. it’s incredibly difficult to get back into something that’s almost punishing you for getting back into it

            • @[email protected]
              link
              fedilink
              English
              211 months ago

              Exactly. And the “rusty” factor in Go is notorious. We play by handicap stones, and if you’re rusty enough, you can lose 9 stones (basically a 9 moves in a row handicap… not quite but close enough) . It took me years to get to the 2-3kyu rank, but now I’m probably closer to 9-10kyu if I’m being honest. SO imagine me playing against someone and THEM getting a handicap when I should have 6 or 7 full turns of handicap.

              I miss Go, but I just don’t have the time anymore to dedicate to it.